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    لعبة السيارات الرائعة :: N.f.s hot persuit 2 :: بحجم 250 ميجا على اكثر من سيرفر

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    لعبة السيارات الرائعة :: N.f.s hot persuit 2 :: بحجم 250 ميجا على اكثر من سيرفر
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    لعبة السيارات الرائعة :: N.f.s hot persuit 2 :: بحجم 250 ميجا على اكثر من سيرفر 964629754
    GAME DESCRIPTION

    لعبة السيارات الرائعة :: N.f.s hot persuit 2 :: بحجم 250 ميجا على اكثر من سيرفر 964629754




    EA’s latest addition to the acclaimed Need for Speed series is here and it’s easily one of the best yet – Hot Pursuit 2 mixes exotic super cars, high speed police chases and some hardcore arcade-style racing for a heart-pumping, extremely fun-filled game. The game boasts an impressive track and car roster and has a rather well employed rewards system in place, and is certainly one of the better racers out on Xbox at the moment.
    While comparing NFS: HP2 with games like Project Gotham or Apex is somewhat like comparing apples and oranges, since EA’s entry is an arcade-style racer rather than a more realistic take on racing, but it’s certainly worthy of sitting on the same shelf as the other two aforementioned games. The track settings are all lush and exotic locals (ranging from tropical to Mediterranean settings) rather than inner-city, and the cars all handle somewhat similarly (all fairly loose and very arcade like). On the other hand, the acceleration and max speed differences of the cars are generally all very evident, even if a certain speed handicap is in place on the easier settings, allowing you to easily catch up and pass your opponents of the same car class.
    The arcade-feel doesn’t end here, however – the cars are all loose and if you’re driving from an external view will lag a fair bit while you’re controlling them, making the first person view a favorite – while this view does give you a better sense of speed, you won’t get to enjoy your sexy looking cars (which unfortunately aren’t as impressive as in Gotham or Apex, but do certainly get the job done, and well) or have as much awareness of what’s going on around you. This can be somewhat frustrating at times, since as per the name, in Hot Pursuit mode you will quite often have cops trying to pull you over to arrest you.
    Hot Pursuit mode is actually a really ingenious idea introduced in the first game of this sub series – you street race with up to 7 other cars, but traffic (though disappointingly light) and cops will be in your way. The officers will attempt to bust you through any means possible – ramming you into walls, making you spin out, calling for backup, laying out spike strips and road blocks, and even calling helicopters to drop bombs on you. While the last idea is rather lame and does nothing but take away from the level of realism in the game, the other ensnarement mechanisms can be rather entertaining (if not slightly frustrating at times). In fact you can even be a cop in “Be the Cop” mode, picking from a variety of cruisers (including Chevy Corvette Z06’s, Mustang Cobra and Lamborghini Murcielago versions) and chasing down street racers in their high performance cars.
    The game’s other main mode is the Championship route, where you’ll compete in a series of similar races on similar tracks, but without the diversions of cops or traffic – this is just the pure, good ol’ racing side of things. You’ll still have plenty of racing modes to enjoy though – you’ll have to endure championships (go figure), time trials, one lap races, knockout rounds and even rival races, where two opposing car makers (Dodge and Chevy for instance) will be your only two car brand choices. The mix is well balanced and you never have to do too many of one type, keeping the gameplay similar yet spaced out enough that you don’t tire of it.
    Hot Pursuit 2’s point system employed is simple – you’ll need to get a medal (3rd place or better) to advance to the next race, and you get points according to your position and number of police chases escapes, which add up in your point bank. These points can be used to purchase tracks and cars in the Single Race mode, and so while you don’t have access to much at the beginning of the game, you can rather quickly build up your arsenal of cars (which includes the Aston Martin Vanquish, McLaren F1 LM, Mercedes CLK-GTR, the Lamborghini Diablo VT 6.0, a couple of Porsche’s, the Dodge Viper GTS, etc) and tracks, each of which can be mirrored, purchased in reverse or both combined, making for 4 incarnations of each track. The cool thing about the Single Race mode is that it will actually let you accumulate points also, so you can buy your favorite car and your favorite track, race with them, win, and get points for doing it, which you can put towards more cars or tracks. Cool.
    The multiplayer is also accessed through the Single Race mode, and while you won’t get points for it, it certainly is fun. You can throw in a full spread of opponents, cops and traffic to mix it up a bit, though the AI tends to pick cars of the highest player chosen class – so lets say you pick a McLaren F1 LM (which hits around 90 MPH in first gear) and your friend picks a Porsche 911 Turbo. The game will automatically throw another McLaren or two in the mix and maybe an F50 or CLK-GTR, making a win for the Porsche (despite being an awesome car) somewhat improbable.
    You can also play “Be the Cop” mode in multiplayer, letting you and your friend attempt to arrest the most felons the fastest. This can be somewhat entertaining, though not as much perhaps as all out racing, but then again you have resources (spike strips, backup and helicopters) at your disposal that you wouldn’t otherwise, giving you a nice feeling of power over those needlessly endangering civilian lives. It really is too bad that you’re limited to two players – at least some system link options would have been nice (Live! was not yet officially operating when HP2 was released in October, though it would have made for a nice hidden feature).
    Graphically, NFS: HP2 isn’t quite up to par with Gotham or Apex, but that’s not to say it isn’t very pretty – the tracks are all very well designed, with each lap ranging from 3 minutes all the way up to 8, with most races lasting between six and ten minutes, a rather impressive feat considering the number of tracks available. There’s nothing terribly exciting to see here, and as was already stated, the car models aren’t the best in the world, and while frankly somewhat disappointing, they work well enough for their purpose.
    The replays are the biggest overall complaint of the game, however – these are limited to one camera view, which won’t change, and suddenly makes the few replay options found in stock racing games look that much better. This really is too bad, since you’ll engage in some cool car chases, and it might be nice to see some of the wacky physics from different angles (your car tends to be a bit on the light side when crashing, and the arcade-like feel of the game is most noticeabl here).
    The sound is also a bit of an issue – the cars don’t have enough roar to them. Considering the power houses you end up driving, you’d expect some real bassy and throaty growls from these beasts, yet these are nowhere to be found. Even if recorded from the real thing, the engines are just generally too high pitched, and easily one of the biggest disappointments considering how well the rest of the 5.1 surround features were implemented. The stock music is also not the most impressive, with only a couple decent tracks but mostly bland songs. Luckily you can use your own custom driving soundtracks in this game (as in most racing games), and while you can’t control your track switching in-game (the menu options are somewhat sparse while racing) you can at least put on some decent adrenaline-pumping driving music to accompany those 175 MPH speeds. It seems the developers had some taste and a slight sense of humor, however, in picking the game’s them song – “Speed Kills” by Bush.
    Have you seen the commercials for Hot Pursuit 2? I mean, specifically the one where the Lamborghini Diablo pulls up beside the cop car waiting along a highway to catch speeders. A kid gets out, runs up to the nearby 65Mhp speed limit sign, spray paints a 1 in front of the 65, hops back in the Lamborghini and takes off, while the cops sat and watched the whole thing, then suddenly realize they should go after the guy. That about sums of Hot Pursuit 2 adequately, so there’s no need for a review – class dismissed! Heh… Ok so I won’t quit my day job and take up comedy anytime soon, but I digress. I played my first Need for Speed game on the Playstation. I was impressed with the gameplay and style of the game, but it never captivated me enough to make me a huge fan of the series. That is until I picked up The Need for Speed: Hot Pursuit 2 (or HS2). I was at the mall, shopping for some new titles for my Xbox… my review mailbox had been rather dry lately and I needed something to play. My friend picked up the Hot Pursuit 2 box and practically begged me on his hands and knees to buy it. I already had Gotham Racing and RalliSport – two racing games I thoroughly enjoyed. After he pleaded some more, I finally gave in. I’m glad I did.
    There are three modes in HS2. Hot Pursuit, Championship and Single Race. In Hot Pursuit mode, you can race a series of events in two different ‘trees’, which include the same type of races, just with different names and locations. There are several different race types. Some are standard races, while others are more interesting, like ‘Knock-out’, where the last place car at each lap completion is disqualified while the rest continue to race. In some events you’ll even get to play the cop and chase down the racers. Then there are ‘Deliveries’ where you have to deliver the car (read: finish the race) within a certain time limit. Another event type is the Tournaments, which is a series of races that can be painstakingly aggravating if you’re trying to finish first place in every race. Some of the races are manufacturer based, such as all Mercedes or GM cars. The higher you place in each, the more points you’ll get. Championship mode is essentially the exact same thing but without the cops. There are a lot of races to complete. 66 events in all that can span multiple races in each event. There's no shortage of gameplay hours in HS2.
    The selection of cars is very diverse. Your “low end cars” (and I use that term loosely) range from a Lotus Elise to the BMW M5. From there, you have the usual suspects, such as the Porsche 911, various Ferrari’s like the F50 and 550, Mercedes, Aston Martin, Dodge, Chevy, Ford, Jag, Lamborghini and even the F1 McLaren. There are also some concept cars included, such as the Mercedes CLK GTR. There isn’t a huge selection of cars, but at least it’s a diverse selection. The included tracks aren’t specific, exotic locales but they work. Costal mountains, rural forest roads, mountain passes plus more. Cars and tracks must be purchased with points that you’ll win while playing through Hot Pursuit and Championship modes. It’s a very simple, yet strangely addicting. You don’t have to worry about damaging your cars either, as there is no real damage model. This is definitely an arcade racer, folks.
    The most aggravating thing about HS2 is the lack of D-Pad functionality for driving the cars. I don’t like to use the goddamn analog stick to drive - I want to use the D-Pad! I can’t help it if I’m old school. When my friend and I first loaded the game and discovered that we couldn’t use the D-Pad to drive, we couldn’t believe it. After a quick discussion about returning the game (yeh, we’re really a couple of picky bastards!) we bitched a little more then finally started to race. It took us a bit to get use to the analog stick for controlling the car, since we both exclusively used the D-Pad in Gotham Racing and RalliSport, but we eventually got used to it. I still find myself starting a race with my thumb on the D-Pad, instead of the analog stick. We soon discovered the camera views were a bit lacking as well. You had the normal driver seat view, which works fine. Then you have a birds eye view that is totally worthless due to the fact that you can only see about 20 feet of the road in front of you. Then you have two ‘over the shoulder views’ that are barely different from each other! One of them sits you a HAIR lower than the other, with no real useful purpose when compared to the other. The great thing about the over the shoulder view is you can see when the pesky cops are trying to ram you or pull a pit maneuver on you. Although the inside view is noticeably more forgiving with the control versus the outside views. I’m just not sure why they even included the second over the shoulder view or the birds eye view. The bird’s eye view would work if you were driving about 60Mph, but that defeats the whole purpose of the game!
    Ok, so enough complaining. How does it handle? I’m glad you asked. It reminds me a lot like Gotham Racing but without the power slides. It’s very arcade-ish and easy to learn. Of course some of the cheaper cars handle like ass, while the expensive cars speed along near 200Mph and turn on a dime. There are a few different configurations that switch the buttons around but they’re all predefined, no customization allowed. -blech- If you’re used to racing with the analog stick, you’ll have no problem. There’s a bit more to handle than a normal racing game. You have your standard buttons for horn, acceleration, break, e-break, rear view, shifting (for Manuals), camera and car reset. If you are driving as a cop, you’ll also use the D-Pad to call for backup, roadblocks, spike strips and air strikes (how I refer to them). The right analog stick hits your lights and siren. As a racer, you can bust through the roadblocks, dodge around the spike strips, take shortcuts or outrun the cops in chase and nimbly dodge the incoming smoke bombs from the choppers that will send you sprawling if you tag one. If you come to a complete stop for more than a second or two (which can easily happen), then you’re arrested and it’s game over; it’s the same deal if you hit a spike strip. If you run into one of the smoke/fire bombs that the choppers drop on the road, your car will flip end over end and roll wildly, as the squad cars box you in and often end your race with an arrest.
    Graphically, HS2 for the Xbox looks exactly the same (to me) as the PS2 version. It doesn’t appear as though it was spiffed up to take advantage of the Xbox’s superior graphics engine. It still looks impressive, however. There are some great details like the rubber marks on the road, and the smoke from peeling out. The soundtrack is awesome. Very fitting, although I can’t even name half the bands that contributed. The sound effects definitely make the grade. You can easily tell the different between the 4-bangers and the larger engines. You’d also think the constant police sirens would get annoying, but strangely enough they don’t. Of course every car comes equipped with a police scanner so you can hear what the cops are plotting against you, clear as day. Although some of the sounds sometimes come out rather hollow, overall they did an excellent job in this department.
    Online play isn’t included, unfortunately. It would have been a blast to play online as cops vs. racers. On top of it, there’s only two players max in multiplayer. Ah well. Other than that, there isn’t really a whole lot more to this game. As I mentioned earlier, it’s pretty simple.


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